﻿namespace WebPALTT.Lib
{
    partial class RunMonitor
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.bStop = new System.Windows.Forms.Button();
            this.label1 = new System.Windows.Forms.Label();
            this.lbl_SceneRunning = new System.Windows.Forms.Label();
            this.label3 = new System.Windows.Forms.Label();
            this.lbl_SceneFinished = new System.Windows.Forms.Label();
            this.lbl_ThreadFinished = new System.Windows.Forms.Label();
            this.label6 = new System.Windows.Forms.Label();
            this.lbl_ThreadRunning = new System.Windows.Forms.Label();
            this.label8 = new System.Windows.Forms.Label();
            this.SuspendLayout();
            // 
            // bStop
            // 
            this.bStop.Location = new System.Drawing.Point(13, 13);
            this.bStop.Name = "bStop";
            this.bStop.Size = new System.Drawing.Size(209, 23);
            this.bStop.TabIndex = 0;
            this.bStop.Text = "Stop";
            this.bStop.UseVisualStyleBackColor = true;
            // 
            // label1
            // 
            this.label1.AutoSize = true;
            this.label1.Location = new System.Drawing.Point(12, 41);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(100, 13);
            this.label1.TabIndex = 3;
            this.label1.Text = "Running Scenarios:";
            // 
            // lbl_SceneRunning
            // 
            this.lbl_SceneRunning.AutoSize = true;
            this.lbl_SceneRunning.Location = new System.Drawing.Point(110, 41);
            this.lbl_SceneRunning.Name = "lbl_SceneRunning";
            this.lbl_SceneRunning.Size = new System.Drawing.Size(0, 13);
            this.lbl_SceneRunning.TabIndex = 4;
            // 
            // label3
            // 
            this.label3.AutoSize = true;
            this.label3.Location = new System.Drawing.Point(12, 57);
            this.label3.Name = "label3";
            this.label3.Size = new System.Drawing.Size(99, 13);
            this.label3.TabIndex = 5;
            this.label3.Text = "Scenarios Finished:";
            // 
            // lbl_SceneFinished
            // 
            this.lbl_SceneFinished.AutoSize = true;
            this.lbl_SceneFinished.Location = new System.Drawing.Point(110, 57);
            this.lbl_SceneFinished.Name = "lbl_SceneFinished";
            this.lbl_SceneFinished.Size = new System.Drawing.Size(0, 13);
            this.lbl_SceneFinished.TabIndex = 6;
            // 
            // lbl_ThreadFinished
            // 
            this.lbl_ThreadFinished.AutoSize = true;
            this.lbl_ThreadFinished.Location = new System.Drawing.Point(110, 89);
            this.lbl_ThreadFinished.Name = "lbl_ThreadFinished";
            this.lbl_ThreadFinished.Size = new System.Drawing.Size(0, 13);
            this.lbl_ThreadFinished.TabIndex = 10;
            // 
            // label6
            // 
            this.label6.AutoSize = true;
            this.label6.Location = new System.Drawing.Point(12, 89);
            this.label6.Name = "label6";
            this.label6.Size = new System.Drawing.Size(91, 13);
            this.label6.TabIndex = 9;
            this.label6.Text = "Threads Finished:";
            // 
            // lbl_ThreadRunning
            // 
            this.lbl_ThreadRunning.AutoSize = true;
            this.lbl_ThreadRunning.Location = new System.Drawing.Point(110, 73);
            this.lbl_ThreadRunning.Name = "lbl_ThreadRunning";
            this.lbl_ThreadRunning.Size = new System.Drawing.Size(0, 13);
            this.lbl_ThreadRunning.TabIndex = 8;
            // 
            // label8
            // 
            this.label8.AutoSize = true;
            this.label8.Location = new System.Drawing.Point(12, 73);
            this.label8.Name = "label8";
            this.label8.Size = new System.Drawing.Size(92, 13);
            this.label8.TabIndex = 7;
            this.label8.Text = "Running Threads:";
            // 
            // RunMonitor
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(234, 114);
            this.ControlBox = false;
            this.Controls.Add(this.lbl_ThreadFinished);
            this.Controls.Add(this.label6);
            this.Controls.Add(this.lbl_ThreadRunning);
            this.Controls.Add(this.label8);
            this.Controls.Add(this.lbl_SceneFinished);
            this.Controls.Add(this.label3);
            this.Controls.Add(this.lbl_SceneRunning);
            this.Controls.Add(this.label1);
            this.Controls.Add(this.bStop);
            this.Name = "RunMonitor";
            this.ShowIcon = false;
            this.Text = "Run Monitor";
            this.TopMost = true;
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.Button bStop;
        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.Label lbl_SceneRunning;
        private System.Windows.Forms.Label label3;
        private System.Windows.Forms.Label lbl_SceneFinished;
        private System.Windows.Forms.Label lbl_ThreadFinished;
        private System.Windows.Forms.Label label6;
        private System.Windows.Forms.Label lbl_ThreadRunning;
        private System.Windows.Forms.Label label8;
    }
}